Struct GameData
pub struct GameData {
pub path: String,
pub name: String,
pub sprite_sheet: SpriteSheet,
pub tile_map: TileMap,
pub flags: Flags,
pub code: Option<BTreeMap<String, String>>,
}Expand description
This struct is used to load and save the data of the game like sprites and map.
After the game is initialized GameData is only used internal.
Fields§
§path: StringPath of the game data file.
name: StringName of the game.
sprite_sheet: SpriteSheetHolds the sprites of the game.
tile_map: TileMapHolds the map of the game.
flags: FlagsHolds the flat settings of the map tiles.
code: Option<BTreeMap<String, String>>Used only internal.
Implementations§
Trait Implementations§
§impl<'de> Deserialize<'de> for GameData
impl<'de> Deserialize<'de> for GameData
§fn deserialize<__D>(
__deserializer: __D,
) -> Result<GameData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<GameData, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
§impl Serialize for GameData
impl Serialize for GameData
§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Eq for GameData
impl StructuralPartialEq for GameData
Auto Trait Implementations§
impl Freeze for GameData
impl RefUnwindSafe for GameData
impl Send for GameData
impl Sync for GameData
impl Unpin for GameData
impl UnwindSafe for GameData
Blanket Implementations§
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